Project 10-11 Pavilion

Pavilion 

Size: 11.7 x 16.5 inches

Medium: Rhinoceros 3d, Adobe illustrator, Indesign and Photoshop 

Date: 2024 

Note: Work was completed independently 


Building on my previous pavilion design, this project focused on translating the digital model into the physical world through casting. I converted my Rhino design into a 3D-printed object, which served as a positive mold for creating a plaster cast of the pavilion. This process allowed me to explore materiality tangibly and understand how digital creations translate into real-world structures.

Converting the digital model into a physical object taught me valuable lessons about scale, proportion, and materiality. Working with plaster required careful attention to detail, as the casting process revealed subtle imperfections not evident in the digital model. This hands-on experience deepened my appreciation for architectural design’s physicality and highlighted the importance of understanding material behavior, essential for architects working at the intersection of digital design and construction.

The final phase of the pavilion project culminated in a detailed digital render that visualized the structure within its intended environment. I used advanced rendering techniques to enhance textures, materials, and lighting, creating a realistic representation that showcased the pavilion's spatial qualities and functional elements. This process bridged the gap between concept and reality, facilitating a better understanding of the design's intent and practicality.

Through this exercise, I gained insights into using visual tools to present architectural ideas effectively. I learned the importance of considering light, texture, and materiality, as these elements greatly influence how a structure is experienced. Ultimately, this project reinforced the value of digital visualization for communicating architectural concepts and developing essential skills for future design endeavors.